2010年11月17日星期三

Concept Art




Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and/or concept design. This term can also be applied to retail design, set design, fashion design and architectural design.
A concept artist is an individual who generates a visual design for an item, character, or area that does not yet exist. This includes, but is not limited to, film production, animation production and more recently video game production. A concept artist may be required for nothing more than preliminary artwork, or may be required to be part of a creative team until a project reaches fruition. While it is necessary to have the skills of a fine artist, a concept artist must also be able to work to strict deadlines in the capacity of a graphic designer. Some concept artists may start as fine artists, industrial designers, animators, or even special effects artists. Interpretation of ideas and how they are realized is where the concept artist's individual creativity is most evident, as subject matter is often beyond their control
The two most widely covered themes in concept art are science fiction and fantasy. Concept art has always had to cover many subjects, being the primary medium in film poster design since the early days of Hollywood, however, since the recent rise of concept art used in video game production concept art has expanded to cover genres from football to the Mafia and beyond
Concept art ranges from photorealistic to traditional painting techniques. This is facilitated by the use of special software by which an artist is able to fill in even small details pixel by pixel, or utilize the natural paint settings to imitate real paint. When commissioning work, a company will often require a large amount of preliminary work to be produced. Artists working on a project often produce a large turnover in the early stages to provide a broad range of interpretations, most of this being in the form of sketches. Later pieces of concept art are produced as realistically as required.

2010年11月14日星期日

Type Specimen Poster

Type Specimen Poster is create a type specimen poster to show case our newly created fonts. A type specimen is a poster or a poster or publication shows the range of a particular typeface in use. Printers and typographers have produced type specimen for hundreds of years. This project gives you the chance to explore text, composition, structure, hierarch y, color, alignment and grids.


Type as Image

Type as image is a collection of typographic experiment where the words are treated as images that speak about their own meaning. Typographic illustration or shaping text is essentially lighthearted and fun. It turns straight typography into graphic configurations with a degree of legibility, informing and entertaining the reader in an emotive way, as well as relieving the formality of conventional text.


Text & Image

Typographic illustration and image or shaping text is essentially lighthearted and fun, it turns typography into graphic configurations with a degree of legibility, informing and entertaining the reader in an emotive way, as well as relieving the formality of conventional text.

Design Layout

A part from direct representation, we could base we design on associated themes. Whatever the idea, obvious or subtle, working from a drawing or photographic reference will help insure the end result is visually convincing. The different characteristics of handwriting, using a typewriter or a computer, or cutting and pasting typesetting, all give very different effects and invite experimentation.

Mouse Pad design

I use lot of colour for my mouse pad design to represent my life is colour, everyday have a lot nice memories or new challenge come for me.I also add some pop art style at my design to represent i young and i use some word to represent my humor.

Perspective



Perspective是一种表示对纸张的方式,对象似乎变得越来越小,更紧密的几何方法,进一步远离他们Perspective发明通常归因于佛罗伦萨建筑师布鲁内莱斯基,他的思想继续得到发展和文艺复兴时期的艺术家,特别是皮耶罗用弗朗西斯和安德烈德拉曼特尼亚第一本书包括透视的论文,画是由莱昂巴蒂斯阿尔贝蒂在1436年出版perspective的种类很多,人工的角度是最常见的分类one-, two- and three-point. 这些类别的名称是指在透视的消失点号